Commands from the Choicescript language.
“The*fake_choice command is an alternative to the*choice command. To the player, a*choice and...Fake choice
“Let's say we create var1 with the value 10, and var2 with the value 20. We can then use the*if...If
“The*goto_scene command is used in the same general manner as an ordinary*goto, but instead of a...Goto scene
“The*ending command is intended to be used at the "end" of the game, whether the actual, final...Ending
“ChoiceScript supports a simple form of subroutines. A subroutine is a section of code able to be...Gosub
“The*selectable_if command is intended specifically for use within the#options body of a*choice...Selectable if
“*hide_reuse is one of four specifically*choice-related, conditional command, affecting the...Hide reuse
Pages in category "Commands"
The following 46 pages are in this category, out of 46 total.