Game description Edit
You live in apartment 808. For as long as you can remember you have had wings, but you can't fly. They are pitiful, broken things made of bone and shredded skin stitched together. You aren't allowed to leave the 8th floor of the Summerset Apartment Complex, and the only other people you are in contact with are the other freaks of the 8th floor and your mysterious benefactor, Doctor. Doctor has cared for you for as long as you can remember....
The game follows the main character as they attempt to navigate through an environment where everyone they know is trapped, and everyone wants something from them. From the beautiful, manipulative Carmelle who has no heart, to Kel and his dangerous wild streak, nobody is "normal." Most of all the main character must contend with Doctor. Is he an enemy? Is he a friend? Is he a master?
Who and what is the main character?
How will the story end? Will the main character ever escape or will they submit to Doctor's designs?
Design Goals Edit
- Character-based: Skills and abilities matter less than your MC's ability to navigate the relationships between them and the other characters. This game is not stat-based. Many decisions come about from how you interact with people around you. WIll you be manipulated? Will you manipulate? Your MC will often have the choice of what they want to say rather than the narrative speaking for them.
- Atmosphere: Blood for Poppies is creepy and dark, but it's not horror. Bad things happen and bad things are implied, but most of the creepiness comes from the oppressive environment of being stuck in the Summerset Apartment Complex. The idea of Stockholm syndrome is explored.
- Mystery: There are many mysteries surrounding your MC's circumstances. Why are they in the apartments? Who is Doctor? What are their wings?
- Endings: Your character's actions will set them down different paths that lead to different endings. The paths are:
- The Heir